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Posted: Fri Dec 29, 2006 1:09 am
by Cryogene
Not exactly about the campus, but I was wondering if any previous RP or story (or something official from NCSoft themselves) had established an appearance for the "hospital badges." In particular: Do they pin to your uniform, strap around your wrist, adhere to your skin, get implanted subdermally? Also, how big are they? They're obviously durable, since they're designed to outlast the toughest of heroes, but beyond that...
(I'm largely trying to figure out under what circumstances, if any, students would remove their badges. In the hot tub, while sleeping, whenever out of their official hero uniform(s), that sort of thing.)
Posted: Fri Dec 29, 2006 1:40 am
by Cronology
I know its ask mimi, but a simple solution could be the high tech one. The badge could be a small nano chip implanted somewhere on the body that way youd never have to worry about forgetting it losing it or removing it (o o)
-darts away fearing thrown paper or something more heavy-
Posted: Fri Dec 29, 2006 1:51 am
by Eric Copper
It's fairly well established in a lot of the RP I've seen that the med badge can be removed. So, implants seem unlikely as a school-wide thing.
Posted: Fri Dec 29, 2006 5:36 pm
by Stasis Kiss
i knew i'd read this somewhere. this is lifted from the "Your First Day" thread in the
New Student Orientation section.
One of the technicians walked over to you and knelt down in front of you. She held out a small, round device about the size of your fist, but thin, like a credit card. Lights played about on its surface.
“This is a med-badge,” she said, attaching the device to your jacket. “It will monitor your vital signs and let us know if anything is wrong. Do you understand?”
helps?
Posted: Fri Dec 29, 2006 6:01 pm
by Cryogene
Stasis Kiss wrote:i knew i'd read this somewhere. this is lifted from the "Your First Day" thread in the
New Student Orientation section.
One of the technicians walked over to you and knelt down in front of you. She held out a small, round device about the size of your fist, but thin, like a credit card. Lights played about on its surface.
“This is a med-badge,” she said, attaching the device to your jacket. “It will monitor your vital signs and let us know if anything is wrong. Do you understand?”
helps?
Very much. (Although it raises the question as to where heroines with bikini-sized costumes place them.

)
Posted: Fri Dec 29, 2006 6:03 pm
by Stasis Kiss
Cryogene wrote:(Although it raises the question as to where heroines with bikini-sized costumes place them.)
anywhere they can? *chortle*
Posted: Sat Dec 30, 2006 11:24 am
by Misericorde
According to COH, it is a patch.
From the "Learn About the Medicom System" mission in the Tutorial:
"The Medicom is a state of the art analyisis and healing device. It will analyze the current medical status of a friendly target and and teleport them to a hospital upon defeat. Equipping every hero with a medicom patch is the only thing keeping Paragon City from being overrun."
Posted: Sun Dec 31, 2006 1:40 am
by Mighty Electron
Stasis Kiss wrote:Cryogene wrote:(Although it raises the question as to where heroines with bikini-sized costumes place them.)
anywhere they can? *chortle*
*giggles and smirks, thinking of the possibilities*
Posted: Tue Jan 23, 2007 4:42 am
by Cryogene
Believe it or not, this is largely unrelated to my earlier question, but:
I've got a scene where Joni gets ambushed and winds up porting to the hospital, and I need to know how to describe the experience. Has anything established along those lines? Especially how the system heals her, and how long it takes to do so? (I know it looks instantaneous in the game, but...)
Posted: Tue Jan 23, 2007 10:07 am
by Mimi
I think the only thing anyone has ever established is that sometimes, it certainly isn't instantaneous. We've had students who needed to recuperate for hours, or even days.
I seem to recall (maybe incorrectly?) that the process may be described during the Outbreak tutorial. But in all honesty, I do not recall.
Maybe it'd be interesting to start a new thread, and ask how different people visualize it? Then again, you also might have the opportunity here to set some stuff down!
Posted: Tue Jan 23, 2007 12:03 pm
by Vesper Fiend
Just an opinion, but perhaps healing time after porting to a hospital would depend on just how hard the last hit was that put you over whatever threshold the badge uses to determine you need to be whisked away. Are you just past the threshold and merely unconscious? Or do you arrive at the hospital clinically dead (and looking like a building or three got dropped on you)?
Posted: Tue Jan 23, 2007 12:58 pm
by Cryogene
Mimi wrote:I seem to recall (maybe incorrectly?) that the process may be described during the Outbreak tutorial.
I checked that, but all it says is how it gets you back to the hospital, not how you're healed afterwards.
Mimi wrote:I think the only thing anyone has ever established is that sometimes, it certainly isn't instantaneous. We've had students who needed to recuperate for hours, or even days.
The one thing I
was able to find in-game was that Fusionette was supposed to take some recuperation time after I nearly got her killed failing the first Jim Temblor mission (whoops). She ignored the doctor's advice and immediately went charging out anyway, though.
Vesper wrote:Just an opinion, but perhaps healing time after porting to a hospital would depend on just how hard the last hit was that put you over whatever threshold the badge uses to determine you need to be whisked away. Are you just past the threshold and merely unconscious? Or do you arrive at the hospital clinically dead?
I like it! Thanks, I think I'll use that.
Posted: Tue Jan 23, 2007 2:20 pm
by Mimi
Vesper wrote:Just an opinion, but perhaps healing time after porting to a hospital would depend on just how hard the last hit was that put you over whatever threshold the badge uses to determine you need to be whisked away. Are you just past the threshold and merely unconscious? Or do you arrive at the hospital clinically dead (and looking like a building or three got dropped on you)?
Well, in keeping with most comic book conventions, there are two types of damage a hero suffers. In an RPG called Hero System, they use the terms "Normal Damage" and "Killing Damage," which I will borrow for this discussion.
Normal Damage can never, ever really kill a hero. It can stun, or knock unconscious, or really mess you up, but you'll never die from it. This is how Doctor Octopus smashes Spider-Man through a wall and into a car (totalling the car, I might add) and Spider-Man just kinda gets back up, winded. Almost every fight is all just Normal Damage.
Killing Damage is rare in comic books, because it can actually kill or hospitalize a hero. This is like when Wolverine... well, kinda when Wolverine does
anything. A hero who takes enough Killing Damage will actually die.
That might be the difference between the insta-regen of the hospital (being knocked unconscious by Normal Damage) and needing some time in a bacta tank (Killing Damage).
Posted: Tue Jan 23, 2007 2:27 pm
by Cronology
You know that reminds me of one of my favorite words that dosent get used to often. We dont kill people, we dont maim, destory, cipple, mutalate, murder.......We "Pacify"

Posted: Tue Jan 23, 2007 3:22 pm
by Stasis Kiss
In DnD we used a supplemental rule that if you hit zero hitpoints, you didn't actually die, at least not right away (this was to prevent Paladin-dude freaking out when he got hit with a firebolt and his armor vaporised and him with it).
If you hit zero, your buddies had ten rounds to get to you and apply SOME sort of healing thing - a bandage, tourniquet, healing spell, potion, whatever. But if you hit -10 before your buddies remembered you were bleeding there, you tore up your character sheet and went out for a cathartic smoke on the porch.
So that fits in with the Normal/Killing damage (Shadowrun used Severe, didn't it?). You might need urgent medical attention but not be in danger of dying - but then again, you might.